2 Ways to Prevent Negative Influence of Video Games

First Genre- Facebook Page

 

Video game violence influencing teenagers negatively and teenagers not realizing it is a problem nowadays. Teenagers are statistically known to be playing video games the most. But recently the trend among a popular video game is that it contains violence and some serious graphics. Most of these games are downloaded through the internet. Some may even say that it has age restrictions but in the online world people can download anything they want even if there are restrictions on it. Same goes with these video games, even if some games have age requirements, teenagers today still play those games because those games are becoming popular. If a game is popular in the online world, then teenagers are most likely to play that game because they are hearing about that particular game so often among their friends, social media, etc. This enthusiastic nature of a teenager towards a video game causes it to download and play the game just with the knowledge that it is the most popular video game at this moment. This is the point where this Facebook Page comes in handy.

This Facebook page is to educate the teenagers about any video game they desire to play by asking a pro gamer who has experienced playing that game. In this page teenagers can ask reviews of any game they are interested in and look at some reviews done by other teenagers or pro gamers. This page is not just about educating, this page is also about sharing your experiences. If someone believes that a game they played did not suit them for whatever reasons or visual circumstances they can share it on this page to prevent other teenagers facing the same situation. The more people get aware of the negativities of a game, the less people get influenced by violence in video game.

Teenagers are also known to be heavily active in social media as they are in gaming. Creating a place where they can be always active to help other teenagers who are dedicated to gaming just as they are requires a social media platform to connect. A Facebook page is a place where they can communicate with each other and get some knowledge too. This page lets them write reviews, post pictures, share their ideas, and most important learn from others experience. Online communication is the key to convey a message to a teenage mind the fastest way. Teenage gamers can learn about any game and gain all the information from a pro player before downloading the game online. This way it helps the teenage community to get less visually influenced by video games which are not made for their age group. If a teenage kid can be prevented from getting influenced by violent graphical scenes in a video games then they would not visualize society with a violent point of view from a video game.

 

Second Genre- Poster

 

­This poster is to educate video game buyers the basic things to know before purchasing a game. This poster will help prevent game buyers from purchasing games which are not appropriate for whoever they are purchasing it for. People have been gifting games to people which are not suitable because it contains various inappropriate graphical content and violence. If this can be helped be stopped then there will be way less gamers who will play games which are suitable for them at their age and avoid getting influenced by a game which are not meant to be played by them.

The audience for this poster is targeting game buyers from stores, specially parents or adults who buy video game for their young ones as a gift. This poster will be shown outside game shops educating the audience basic knowledge that they deserve to know before buying a game. First, they should check the age group a game is made for by viewing the label at the back. Second, they should see few of the game screenshots that are shown on the back as a key to know what type of graphics it contains. The graphics could depend on which category of game they are buying. For example, adventure, shooting, racing, etc. If my audience keeps these key notes in their mind before purchasing a game for anyone then they can prevent the person from getting addicted to a game which was not meant to be played by them. Thus, helping video games not influence the player negatively.

There are different types of violent video games and for different age groups. There are games which contain violence but not that much of graphics to influence the player playing and make them feel awed by the realness of it. As the age requirements of a game increases so does the graphical content in it. There are barely games made without containing any violence in it. Violence is a part of a game for almost all categories. So a buyer has to conclude its purchase of a game based on the amount of graphical content it contains. This is a harsh reality but if one is buying a game as a gift and decides that he/she does not want any violence in that game, then it is more than likely that the receiver is not going to be happy with that gift. Games with no violence are not appreciated by teenagers because it is not thrilling or entertaining enough to play.